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Rumours over Fantasy, 40k en FOW

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Dreachon
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Bericht  Dreachon do jun 21, 2012 8:39 am

Artinam schreef:Tijd en modellen zat Smile. Ik wacht het even af hoe het speelt. Mijn 5th edition regelboek heb 3 of 4 keer gebruikt.

Zowiezo qua modellen zal er in de starterset niks voro jouw zitten, wat tot zover wordt gezegd is dat de starterset chaos vs dark angels zal bevatten.
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Bericht  Droogkloot vr jun 22, 2012 2:58 am

Ik denk eerder dat Loek wacht tot er bijvoorbeeld mensen zijn die zeggen WOW 6th is supervet, en dat hij dan een keer met iemands anders boek eens een potje doet. Aangezien hij niet zo veel 40k speelt (boek 3/4x gebruikt) en het boek de 60euro dus niet waard is voor Loek.
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Bericht  Artinam vr jun 22, 2012 4:40 am

Ja precies, maar komt wel goed Smile. Als ik een inkomen heb dan valt die 60 euro wel mee.
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Bericht  Dreachon ma jul 16, 2012 4:34 am

Info over de GW design studio open day.

Little did I know that when Scissorheart offered to do an exclusive report from the GW Headquarters in Nottingham, that we would receive such an in-depth and very well written report on the events and from personal conversations with the Design Team from GW. This is a lot for everyone to sink their teeth into, so lets get right to it.

Please do not forget to thank Scissorhands for such a great report on the days events in the comments.

via Scissorheart
Hi Natfka

As discussed a few weeks back, I attended the 40k Design Studio open day today. I've written up all my notes exclusively for you. I'm not sure if this is how you would like it presented but there's some fascinating tidbits of info in here! I've attached a pic too of my bro!

standing next to a life size Rhino!

Today, my brother and I attended the Warhammer World Design Studio open day at GW HQ in Nottingham UK. Throughout the day there were a number of seminars covering many aspects of the hobby, from painting, terrain building, flier demo’s, participation games, sculpting demo’s and most importantly (for me at least) a chance to chat with the key games designers about the new rules and the changes that have come to the game as a result. I was itching to get some insight into the thinking behind 6th Edition’s many features and I must say that I acquired far more information than I’d expected to during the course of the event. Here's a compilation of mine and my bro's notes

I’m a daily follower of Natfka’s blog and I promised him a few weeks back that I would give him an exclusive rundown of the day’s more interesting points so that I could share what I learnt with the community. So here we go.

The first seminar of the day was hosted by Jervis Johnson, Matt Ward and Jeremy Vetock and they took turns responding to a number of pre-defined questions before opening up to the audience. I was frantically making notes during the course of the seminar and I’ll summarise here what I wrote and how the guys answered

Q1. What were the key objectives of 6th Edition?
The ultimate goal of 6th edition according to Jervis was to tackle what both he and Matt described as ‘Associative and Disassociative’ rules and to add more realism to the game.

E.g. If a poisoned dagger had +1 WS in close combat, that would be deemed ‘dissacoiatve’ as it makes little sense. However, if it gave you a re-roll to wound, that would be ‘associative’ as it would capture the essence of a poisoned attack being made and potentially causing damage as a result of it being laced with some horrifying toxin.

Other examples of ‘associative’ rules included the abiltiy to throw grenades and the distinction between different power weapons. By making certain rules ‘associative’, the game adds more ‘weight’ to the feel of units on the table. Flyers crashing to the ground is another example of this, as is wound allocation in shooting (models vanishing from the front of units and not the back), Its all about realism.

Q2. Why include so much hobby and fluff info in the rulebook?
All three commented on the importance of seeing the hobby as a whole. A new player to 40k would grasp the broad depth of the hobby in one mighty tome. Again, Jervis mentioned the significance of adding ‘weight’ to the game and posited that all aspects were synonymous. In the opinion of the designers, the fluff adds an important aspect to the game as it puts the whole experience into context and provides a rich narrative for the tabletop game itself.

Q3. Why is the background of 40k so ‘Imperial centric’?
The designers consider the Imperium to be the largest empire of the 41st Millennium. The story really centres on the rise and fall of the Imperium and the Xeno Codex’s almost orbit this story. That’s pretty much the way its been written since Rogue Trader and there’s really no moving away from it as the central narrative to the 40k universe.

Q4. Why Hull Points?
According to Matt Ward, vehicles in previous editions didn’t seem to fit very well with the rest of the game system and made for odd and peculiar situations. He mentioned that there was little granularity to the vehicle rules compared to other unit types. The addition of Hull Points is therefore used to make vehicles more inclusive during a game and give them a continued presence even after having taken a few direct hits. Jervis said that it flattened out the extremes. Vehicles used to get obliterated in turn one or take damage that would render them ineffective for a turn or two which really didn’t flow too well. Hull Points therefore allow players to enjoy the attributes of their expensive vehicles without them vanishing off the table having done virtually nothing.

Q5. Did you consider moving the timeline on?
Not for this edition. They like the idea that the Imperium of man is ‘at the brink’. They don’t see the current epoch as being at a dead end and therefore, do not need to change it. They did not rule out the prospect of changing this in the future however. One good point that Matt made was that it has moved on anyway since 2nd and 3rd as we now have Tau, Dark Eldar, Sisters and Necrons.

Q6. Why allies and fortifications?
Jervis said that the old fluff in previous editions made many references to scenarios where different races forged alliances in various situations. He felt that later editions had polarised armies and made them rather restricted. They want to open up the game as a means to circumvent some of those restrictions and allow for more diverse tactics on the table. The fluff can now follow on and provide literature that encompasses those often tenuous alliances. Many alliances have obvious narrative value.

In terms of fortifications, Jervis considered these beautiful plastic kits as somewhat wasted given their aesthetic value on the table. Giving these kits rules and points values feeds into the ‘associative’ aspect of 6th edition. I do agree here as I often wished for rules regarding the 5 massive quad guns in my terrain box!

Q6. Why random charge distances?
This rule apparently came as a result of the ‘associative’ wound allocation and Overwatch rules. There are 2 aspects to this however. If your front line is going to take Snapfire hits, there needs to be some compensation for the front line going down and cutting your charge range. The random charge role helps a unit to get into combat regardless of having been whittled down at the front (provided you roll high enough), but it also adds a sense of realism in that battles are violent and chaotic – meaning that sometimes, for whatever reason, you just don’t make it far enough! Jervis acknowledged that some gamers don’t like having control removed, but argued that a swirling battle full of death, destruction and explosions wasn’t really an environment where controlled and predictable actions were likely! In his words, it adds ‘tension and drama’ to the game.

Q7. How difficult was it to add flyer rules into the game?
Matt Ward picked this one up. He said that it was relatively simple given that flyers were an extension to the revised vehicle rules. The team said that they had an idea of the mechanic due to Apocalypse but held off until 6th to fully include them. Seems as though they had been toying with the idea in 5th but the rest of the rules didn’t allow for it too well.

Q8. Why Challenges?
The team wanted to create the sense that characters were leading their troops into battle and not just skulking around at the back of units. It also gave lesser characters (i.e. SM sergeants) the opportunity to exhibit moments of heroics (leaping in to save their captain with one wound left from a rampaging Daemon Prince for example).

Q9. Why change the Psychic rules?
The team wanted to make Psykers more akin to Wizards in WHFB. They felt that a half page of rules in a codex simply didn’t do them justice, especially for the likes of special character psykers. Lets face it, a psyker firing d6 s4 AP- hits in the shooting phase is little more than a gun and therefore, a menial extension to the shooting rules. The team considered the random aspect of it more ‘associative’ given the dangerous and often unpredictable nature of warp manipulation.

Some extra tidbits:
· 6th Edition was actually finished 6 months ago

· They thought long and hard about using a points system similar to WHFB instead of FOC’s but it would have been to difficult as there was so much emphasis on FOC's in the Codex’s. New players would have found it too confusing.

· The reason that charges are not allowed on Deep Strike is to prevent the utter predictability of mega-hard units appearing anywhere and destroying whatever they want every game. There was a possible hint about Genestealers being able to do this at some point in the future!

· The new edition nerf’s some units and provides buff’s to others. The new Codex’s will rebalance incidents where this is too extreme.

· One guy complained that the new rules were adding unnecessary complexity (e.g loads of new universal special rules). Ward argued that it’s best to keep lots of the rules universal in the main rulebook. New codex’s can then have units with a variety of the SR’s and opponents will know exactly what to expect. He did caveat this though by saying that USR’s would still apply to certain characters in Codex’s.


I spoke to Matt Ward in person after the seminar and I really must emphasise that he’s a really nice, polite and engaging fellow who doesn't deserve the flak he gets from some members of the community. He deserves praise for his role in bringing us 6th edition. He explained that rule setting is always going to be ‘a moving target’ and what works for one person is going to upset another. He said that there were many things that were out of his hands because business decisions have to be taken into account when developing game systems and rules. A couple of key points that came out of that conversation:

· Flak Missiles are currently unavailable to all armies, but we’ll soon see them filtering through into the game.

· We can expect a new FAQ before the end of the summer.

· He spoke about Tyranids being a tad difficult to work with as they have (in the past) been a little one dimensional (i.e charge everyone into CC). He made a point about there being no vehicle rules in the Tyranid army and that its monsterous creatures need to be able to kill Daemon Princes so how do you balance it out? We shall see!



I spoke to Jervis for a long time about ‘associative and disassocaitive’ rules but I think I’ve covered that off.



Next I spoke to Phil Kelly (the dude) who again is a really sound guy (and by the way - he isn't leaving GW).

Phil said that there are currently 6 ‘projects’ on the go for 40k. I think he was referring to Codex’s. I asked him about Tyranids too and he said (rather excitedly) that he has ‘some really great ideas up his sleeve’ for the Nids. Sounds encouraging! It's worth noting that everyone I spoke to in the design team understands the need for Nids to get a boost.

He also shared his personal opinion on 5th edition and said (with the greatest of respect) that Alessio Cavorte seemed to want to make the game more competitive and simplified. He thought that this made the game a little to flat and generic in its function (which I personally agreed with). His words were that it ‘lost its craziness’. 6th has therefore moved to address this and give more feel and character to the units and the game as a whole. It does seem to be a consensus amongst GW staff that 2nd was a great edition in many ways (although obviously broken in others).

One other exciting thing that he mentioned was the release of expansions. He said that one example of an idea floating around is the introduction of relic’s which could be (for example) wargear from the Horus Heresry era, usable in today's battles. Possibly a new book or expansion but still just an idea at the moment.

Phil said that the quality of the new Codex’s far surpasses the paperback’s of 5th and beyond (I wonder how many are finished!?)



Lastly I spoke to Robin Cruddace. I asked him about GW’s release schedule and to my utter amazement, he said that they were aiming for some sort of release each month. Be it a codex or some sort of expansion. I would be surprised if this were true!

He said that there would most likely need to be a larger number of expansions between now and 4 years time so that you don’t reach a point where all codex’s for 6th are released with 2 years still to go before the next cycle. Take that how you will!

So there we have it folks. A very enjoyable day indeed – and most insightful!
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Bericht  Dreachon di jul 24, 2012 7:46 am

En de WD voor augustus, zo te zien voor 40K een deamon wave met nieuwe plastic kits voor de plaugebearers, nurglings, screamers en flamers met een aantal anderen in finecast.

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Bericht  Dreachon wo aug 08, 2012 6:13 am

En dankzij BoW weer wat info over de inhoud van de starterset:

Chaos Cultists are in!

That’s right all you Chaos players… I refused point blank to believe that GW would ever release Chaos Cultist, but they have. The Dark Vengeance boxed set (did I not mention the name previously?) will have 2 units of 10 Chaos Cultist models, one armed with auto-guns (with a shotgun & CC weapon for the leader and a Heavy Stubber support trooper) and one with auto-pistol & CC weapon (with 2 CC weapons for the leader and a Flamer support model).

The Chaos Cultist look like everything you’ve ever wanted for Chaos. They’re bound in rags, with metal half-masks and weapons that suit the cobbled-together, improvised look that you expect from the dregs of Chaos.

But that’s not all for those naughty Chaos worshippers; they’re getting a unit of 6 Chosen…elite Chaos Space Marines, armed with a variety of Power Weapons (a Maul on the Sergeant, a Power Fist, a Chain Axe and a set of Lightning Claws by the look of things). The remaining Chosen are armed with Boltguns, but this bodes well for the potential that these exemplars of Chaos might get some more customisable options in the upcoming new Chaos Marines codex.

To lead your forces, you have the obligatory Chaos Lord, armed with a Power Sword & Plasma Pistol. His pose is a bit static, but that is only in comparison to the much more animated Chosen.

Lastly… what would Chaos be without something big and menacing to bring to the table? Well… how about a brand new model… the Hellbrute!

The massive Hellbrute model comes equipped with a Multi-Melta & Power Fist. Suggesting that this isn’t a Dreadnought replacement, but is in fact a huge suit of specialist armour crewed by a Chaos Marine (or more likely a Champion). Actually, the model resembles a huge suit of Terminator Armour with lots of cool Chaos gribbly bits… I’m hoping for a Monstrous Creature that acts like the Dreadknight… what about all you Chaos fans? What would you like it to be?

But what about the Dark Angels?

They haven’t been left wanting and with a new codex (no doubt in their future) there is quite a bit to have a look at.

Firstly, they wouldn’t be Space Marines without the obligatory 10 man Tactical Squad. However, the Dark Angel Tactical-Squad has a twist… it’s got Plasma!

The ordinary Space Marine grunts come sporting a Boltgun, but the squad also has a Plasma Gunner and a Heavy Plasma Cannon model giving support… and just to round out the theme… a Plasma Pistol/Chainsword Sergeant.

Looks like that squad will be getting hot!

The Tactical Squad also has a mixture of poses, this time around. Some of the Bolter-totting Marines are holding their ubiquitous weapon at jaunty angles to make the squad look a bit more animated… and it works too… good job GW!

The Marine side wouldn’t be Space Marines without a smattering of Terminators… so you get a squad of 5 of them. It’s a pretty standard squad, with Stormbolter/Power Fist, with a Power Sword Sergeant. However, you do get an Assault Cannon and Chainfist option… and true to previous form… the models now come in a variety of more dynamic poses with the squad sergeant even sporting Wings but thankfully no nipple armour!

The last squad in the box is a unit of 3 Space Marine (or Ravenwing) Bikers, with Sergeant and one Biker sporting Bolt Pistol/Chainsword and the third Biker packing a Plasma Gun. The models look similar to previous Ravenwing Bikers (with that big wing banner on the back) and are probably the least inspiring out of the box.

But let’s not end on a low… let’s talk about the Dark Angel Triple Whammy… 3 Heroes!

The box will contain a Dark Angels Company Master (Balthasar)… resplendent with his erect Power Sword!

A Dark Angels Librarian… with a slightly less impressive looking Force Sword… and a limited edition Interrogator Chaplain, who’s Power Armour (including smoking exhaust details) and embellished robe might be the most ostentatious model in the box!

That’s all the models in the box… but what about the Rulebook?

I know many of you have been planning to buy the box (price TBC) in order to get your hands on the smaller rulebook. So rest easy… there will be one in the box.

There will also be templates and a new How to Play Dark Vengeance booklet, that allows you to jump right into the action.

So there you go all you 40K fans… that’s what you can expect very soon to help get your pals interested in your favourite game.

What do you think?

Has it got your 40K juices flowing?

Are you jumping ship from your existing army to Chaos or Dark Angels?

I’m betting there’s a few that will… how about you?
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Bericht  Dreachon vr aug 10, 2012 5:04 am

En een gigantsiche vangst wat is gemaakt op een GW server die kort beschikbaar was en daarna snel verwijderd, de mogelijke releases voor de hobbit film en voor 40K, de release tijden wanneer dit uitkomt is pas voor ergens volgend jaar, houd rekening niks ervan is bevestigt en sommigen items hierop kunnen waarschijnlijk ook nooit verschijnen.

Games Workshop release plan*
281041230110209 Imperial Agents Enforcer with Heavy Stubber RE c01 Len_B 02 cc
284054630110202 Kroot Kroothawks RE c01 Len_B 02 cc
286010311080200 Cult Hybrid Upgrade Pack PL a10 XianD 02 cc
286011130110208 Patriarch Dumas, The Veiled Fiend RE c01 Len_B 02 cc
280002330140207 Sisters of Battle Canoness with Power Axe RE c01 Len_A 02 cc
280000211440200 Sisters of Battle Seraphim / Patronica Squad PL a14 Len_A 02 cc
280000111440201 Sisters of Battle Battle Sisters PL a14 Len_A 02 cc
280000411840206 Sisters of Battle Exorcist / Catafalque of Sins PL a18 Len_A 02 cc

281047530110208 Imperial Agents Obsideo Assassin RE c01 Len_B 02 cc
281049111440209 Imperial Agents Deathwatch Kill Team PL a14 Len_A 02 cc
281049230140202 Imperial Agents Deathwatch Librarian RE c01 Len_A 02 cc
280002430140206 Sisters of Battle Prioress Lazarea Verata RE c01 Len_A 02 cc
280002230140208 Sisters of Battle Sister Superior Magdalenia RE c01 Len_A 02 cc
280000330740205 Sisters of Battle Repentia Squad RE b07 Len_A 02 cc

288023030140207 Harlequin Solitaire RE c01 Len_A 02 cc
283041230710209 Cabal Tarellian Cotor with Dragontongue RE b07 Len_B 02 cc
283041530110204 Cabal Alpha Psyker RE c01 Len_B 02 cc
282021211440203 Mechanicus Battle-Servitors / Khorne Caedes Engines PL a14 Len_A 02 cc
287018930140205 Freebooters Ogreen Kaptain RE c01 Len_A 02 cc
285000030110204 Cypher RE c01 Len_B 02 cc

256145512010301 Tau Empire Nautilus Defence Platform PL a20 Len_B 03 cc
256146011840307 Tau Empire Mako PL a18 Len_A 03 cc
256145730740301 Commander Farsight RE b07 Len_A 03 cc
256146211440307 Tau Empire Vespid Stingwings / Vespid Spinewings PL a14 Len_A 03 cc

208263530941100 The Avatar of Khaine RE b09 Len_A 11 cc
208284511450206 Eldar Wraithguard / Cataphracts PL a14 Len_C 02 cc
208284711550201 Eldar Sky Chariots / Shining Spears PL a15 Len_C 02 cc
208285011450208 Eldar Warpspiders / Everguard PL a14 Len_C 02 cc
208285230150200 Eldar Black Warden RE c01 Len_C 02 cc
208297830180402 Phoenix Lord Kyme'doc, The Planetwister RE c01 XianD 04 cc

208281811450202 Eldar Eldritch Raiders PL a14 Len_C 02 cc
208282112050207 Eldar Webway Gate PL a20 Len_C 02 cc
208283411250206 Eldar Phoenix Lord Nuadhu, The Fireheart / Alean Vyper PL a12 Len_C 02 cc
208283512050200 Eldar Spirit Warrior PL a20 Len_C 02 cc
208283911550202 Eldar Dragon Riders PL a15 Len_C 02 cc

208286130150208 Eldar Fire Dragon Xentarch RE c01 Len_C 02 cc
208286230150207 Eldar Dire Avenger Xentarch RE c01 Len_C 02 cc
208286330150206 Eldar Howling Banshee Xentarch RE c01 Len_C 02 cc
208286430150205 Eldar Striking Scorpion Xentarch RE c01 Len_C 02 cc
208286530150204 The Avatar of the Young King RE c01 Len_C 02 cc

206304711540308 Chaos Bike Squadron PL a15 Len_A 03 cc
206305211440303 Chaos Noise Marines PL a14 Len_A 03 cc
206304811440300 Chaos Thousand Sons PL a14 Len_A 03 cc
999030530110288 White Dwarf 5 RE c01 Len_B 02 pr

200462312010203 Space Marine Astartes Battle Fortress Defence Wall PL a20 Len_B 02 cc
200462412010202 Space Marine Astartes Battle Fortress Tower / Pillar of Heroes PL a20 Len_B 02 cc
200462512340209 Space Marine Astartes Battle Fortress Monastery PL a23 Len_A 02 cc

208281612050205 Eldar Lamia Strike Fighter / Moon Siren Bomber PL a20 Len_C 02 cc
208283611550205 Eldar Jetbikes PL a15 Len_C 02 cc
208287930150207 Eldar Warlock with Force Staff RE c01 Len_C 02 cc
208288530950204 Eldar Swooping Hawks RE b09 Len_C 02 cc

200470512040203 Space Marine Land Avenger PL a20 Len_A 02 cc
200468512010203 Space Marine Praetor Warmachine PL a20 Len_B 02 cc
200465411540206 Space Marine Bike Squadron / Crusader Bike Squadron PL a15 Len_A 02 cc
200467830740205 Space Marine Skyshatter Cannon RE b07 Len_A 02 cc
200469630140209 Space Marine Terminator First Hand RE c01 Len_A 02 cc
200469230140203 Space Marine Librarian with Jump Pack RE c01 Len_A 02 cc

200462811440204 Space Marine Neophytes PL a14 Len_A 02 cc
200464511440201 Space Marine Techmarine with Artificer Squad PL a14 Len_A 02 cc
200468011440204 Space Marine Sword Brethren / Nightflame Veteran Squad PL a14 Len_A 02 cc
200472230140203 Space Marine Librarian Epistolary RE c01 Len_A 02 cc
200475630110203 Paladin Marshall Sieghelm RE c01 Len_B 02 cc

200470612040202 Space Marine Land Avenger Vulkan / Land Avenger Invictus PL a20 Len_A 02 cc
200470331080275 Space Marine Bionics Upgrade Pack RE a10 XianD 02 li
200470231080276 Space Marine Defender Upgrade Pack RE a10 XianD 02 li
200471330110208 Iron Father Maalthun RE c01 Len_B 02 cc
200471730110204 Chapter Master Tu’Shan RE c01 Len_B 02 cc
200480130110202 Severus Agemman, Regent of Ultramar RE c01 Len_B 02 cc
200480630110207 Helveticus the Ancient, Bearer of Honour RE c01 Len_B 02 cc

201278911240205 Ork Warbuggy / Deff Racer PL a12 Len_A 02 cc
201281911240205 Ork Wartrakk Skorcha / Flakk Trakk PL a12 Len_A 02 cc
201279011540202 Ork Deff Koptas PL a15 Len_A 02 cc
201286730140200 Wazzdakka Gutsmek RE c01 Len_A 02 cc

227162030941106 Dark Eldar Grotesque Squad RE b09 Len_A 11 cc

202321411411107 Imperial Guard Storm Troopers / Iron Cloak Veterans PL a14 Len_B 11 cc
202342311811101 Imperial Guard Hydra PL a18 Len_B 11 cc

271074511840390 Bloodthirster PL a18 Len_A 03 186080111840398
271074611840399 Lord of Change PL a18 Len_A 03 186080211840397
271074811440399 Chaos Daemons Warp Stalkers / Chaos Furies PL a14 Len_A 03 186080311440398

201281712010205 Ork Flying Fortress / Rokk Launcha PL a20 Len_B 02 cc
201279412010205 Ork Gun Fortress / Mega Tellyporta PL a20 Len_B 02 cc
201283811440204 Ork Flash Gitz / Tellyporta Nobz PL a14 Len_A 02 cc
201279911440206 Ork Meganobz / Painboy Cyborks PL a14 Len_A 02 cc
201285130140209 Ork Warphead RE c01 Len_A 02 cc

201283912010207 Ork Klan Fort PL a20 Len_B 02 cc
201284130740204 Ork Boar Squigs RE b07 Len_A 02 cc
201284430940212 Ork Squiggotaur RE b09 Len_A 02 mf

201283611540203 Ork Big Guns / Pulsa Launchas PL a15 Len_A 02 cc
201285230140208 Ork Painboy with Cleava Harness RE c01 Len_A 02 cc
201285630140204 Ork Grot Nurses RE c01 Len_A 02 cc
201286930140208 Gorbuzz ThreeEye RE c01 Len_A 02 cc
201287430140200 Gritlegg Maksmesh RE c01 Len_A 02 cc
201288330140208 Boss-Kommissa Grotzki RE c01 Len_A 02 cc

200461211440203 Space Marine Scouts with Astartes Grenade Launchers PL a14 Len_A 02 cc
200467911540205 Space Marine Gale Claw Supremacy Fighter PL a15 Len_A 02 cc
200465011440203 Space Marine Space Marine Tactical Squad PL a14 Len_A 02 cc
200465512010202 Space Marine Land Raider Medusa PL a20 Len_B 02 cc

271081411840399 Great Unclean One PL a18 Len_A 03 186083311840397
271081511840398 Keeper of Secrets PL a18 Len_A 03 186083411840396

Note: does not contain re-releases, non-miniature products or the miniature range with codes below 2xxx
Note: contains only boxes that are currently NOT in mass production, expect release beginning in june 2013 at the earliest, the bulk of the releases for the first movie are done by then
Note: leaked before the announcement of the third movie, unknown if this is accounted for
Note: not every release has to be based on the movie, Games Workshop has released miniatures before that were omitted by PJ, like Glorfindel, Elladan & Elrohir, and so on

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Bericht  Dreachon vr aug 10, 2012 12:54 pm

En nog wat verdere info aangaande waauit een release bestaat, plastic of finecast, boxedset of clamshell.

releases have the Len_A/B/C 2 cc affixes unless stated otherwise, for detailed code, see the link below

200x range
Space Marine Scouts with Astartes Grenade Launchers Plastic- box (infantry size)
Space Marine Astartes Battle Fortress Defence Wall Plastic- box (land raider size)
Space Marine Astartes Battle Fortress Tower / Pillar of Heroes Plastic- box (land raider size)
Space Marine Astartes Battle Fortress Monastery Plastic- box (oversize)
Space Marine Neophytes Plastic- box (infantry size)
Space Marine Techmarine with Artificer Squad Plastic- box (infantry size)
Space Marine Space Marine Tactical Squad Plastic- box (infantry size)
Space Marine Bike Squadron / Crusader Bike Squadron Plastic- box (bike squadron size)
Space Marine Land Raider Medusa Plastic- box (land raider size)
Space Marine Skyshatter Cannon Finecast- box (07 size)
Space Marine Gale Claw Supremacy Fighter Plastic- box (bike squadron size)
Space Marine Sword Brethren / Nightflame Veteran Squad Plastic- box (infantry size)
Space Marine Praetor Warmachine Plastic- box (land raider size)
Space Marine Librarian with Jump Pack Finecast- clamshell
Space Marine Terminator First Hand Finecast- clamshell
Space Marine Defender Upgrade Pack Finecast- box (a10 size) - divergent affixes: XianD; li
Space Marine Bionics Upgrade Pack Finecast- box (a10 size) - divergent affixes: XianD; li
Space Marine Land Avenger Plastic- box (land raider size)
Space Marine Land Avenger Vulkan / Land Avenger Invictus Plastic- box (land raider size)
Iron Father Maalthun Finecast- clamshell
Chapter Master Tu’Shan Finecast- clamshell
Space Marine Librarian Epistolary Finecast- clamshell
Paladin Marshall Sieghelm Finecast- clamshell
Severus Agemman, Regent of Ultramar Finecast- clamshell
Helveticus the Ancient, Bearer of Honour Finecast- clamshell

201x range
Ork Warbuggy / Deff Racer Plastic- box (buggy size)
Ork Deff Koptas Plastic- box (bike squadron size)
Ork Gun Fortress / Mega Tellyporta Plastic- box (land raider size)
Ork Meganobz / Painboy Cyborks Plastic- box (infantry size)
Ork Flying Fortress / Rokk Launcha Plastic- box (land raider size)
Ork Wartrakk Skorcha / Flakk Trakk Plastic- box (buggy size)
Ork Big Guns / Pulsa Launchas Plastic- box (bike squadron size)
Ork Flash Gitz / Tellyporta Nobz Plastic- box (infantry size)
Ork Klan Fort Plastic- box (land raider size)
Ork Boar Squigs Finecast- box (07 size)
Ork Squiggotaur Finecast- box (09 size) - divergent affixes: mf
Ork Warphead Finecast- clamshell
Ork Painboy with Cleava Harness Finecast- clamshell
Ork Grot Nurses Finecast- clamshell
Wazzdakka Gutsmek Finecast- clamshell
Gorbuzz ThreeEye Finecast- clamshell
Gritlegg Maksmesh Finecast- clamshell
Boss-Kommissa Grotzki Finecast- clamshell

202x range
Imperial Guard Storm Troopers / Iron Cloak Veterans Plastic- box (infantry size) - divergent affixes: 11
Imperial Guard Hydra Plastic- box (rhino size) - divergent affixes: 11

206x range
Chaos Bike Squadron Plastic- box (bike squadron size) - divergent affixes: 3
Chaos Thousand Sons Plastic- box (infantry size) - divergent affixes: 3
Chaos Noise Marines Plastic- box (infantry size) - divergent affixes: 3

208x range
The Avatar of Khaine Finecast- box (09 size) - divergent affixes: 11
Eldar Lamia Strike Fighter / Moon Siren Bomber Plastic- box (land raider size)
Eldar Eldritch Raiders Plastic- box (infantry size)
Eldar Webway Gate Plastic- box (land raider size)
Eldar Phoenix Lord Nuadhu, The Fireheart / Alean Vyper Plastic- box (buggy size)
Eldar Spirit Warrior Plastic- box (land raider size)
Eldar Jetbikes Plastic- box (bike squadron size)
Eldar Dragon Riders Plastic- box (bike squadron size)
Eldar Wraithguard / Cataphracts Plastic- box (infantry size)
Eldar Sky Chariots / Shining Spears Plastic- box (bike squadron size)
Eldar Warpspiders / Everguard Plastic- box (infantry size)
Eldar Black Warden Finecast- clamshell
Eldar Fire Dragon Xentarch Finecast- clamshell
Eldar Dire Avenger Xentarch Finecast- clamshell
Eldar Howling Banshee Xentarch Finecast- clamshell
Eldar Striking Scorpion Xentarch Finecast- clamshell
The Avatar of the Young King Finecast- clamshell
Eldar Warlock with Force Staff Finecast- clamshell
Eldar Swooping Hawks Finecast- box (09 size)
Phoenix Lord Kyme'doc, The Planetwister Finecast- clamshell - divergent affixes: XianD; 4

227x range
Dark Eldar Grotesque Squad Finecast- box (09 size) - divergent affixes: 11

256x range
Tau Empire Nautilus Defence Platform Plastic- box (land raider size) - divergent affixes: 3
Commander Farsight Finecast- box (07 size) - divergent affixes: 3
Tau Empire Mako Plastic- box (rhino size) - divergent affixes: 3
Tau Empire Vespid Stingwings / Vespid Spinewings Plastic- box (infantry size) - divergent affixes: 3

271x range
Bloodthirster Plastic- box (rhino size) - divergent affixes: 3; 186080111840398
Lord of Change Plastic- box (rhino size) - divergent affixes: 3;186080211840397
Chaos Daemons Warp Stalkers / Chaos Furies Plastic- box (infantry size) - divergent affixes: 3;186080311440398
Great Unclean One Plastic- box (rhino size) - divergent affixes: 3;186083311840397
Keeper of Secrets Plastic- box (rhino size) - divergent affixes: 3; 186083411840396

28xx range
Sisters of Battle Battle Sisters Plastic- box (infantry size)
Sisters of Battle Seraphim / Patronica Squad Plastic- box (infantry size)
Sisters of Battle Repentia Squad Finecast- box (07 size)
Sisters of Battle Exorcist / Catafalque of Sins Plastic- box (rhino size)
Sisters of Battle Sister Superior Magdalenia Finecast- clamshell
Sisters of Battle Canoness with Power Axe Finecast- clamshell
Sisters of Battle Prioress Lazarea Verata Finecast- clamshell
Imperial Agents Enforcer with Heavy Stubber Finecast- clamshell
Imperial Agents Obsideo Assassin Finecast- clamshell
Imperial Agents Deathwatch Kill Team Plastic- box (infantry size)
Imperial Agents Deathwatch Librarian Finecast- clamshell
Mechanicus Battle-Servitors / Khorne Caedes Engines Plastic- box (infantry size)
Cabal Tarellian Cotor with Dragontongue Finecast- box (07 size)
Cabal Alpha Psyker Finecast- clamshell
Kroot Kroothawks Finecast- clamshell
Cypher Finecast- clamshell
Cult Hybrid Upgrade Pack Plastic- box (a10 size) - divergent affixes: XianD
Patriarch Dumas, The Veiled Fiend Finecast- clamshell
Freebooters Ogreen Kaptain Finecast- clamshell
Harlequin Solitaire Finecast- clamshell

Note: does not contain re-releases, non-miniature products or the miniature range with codes below 2xxx
Note: contains only boxes that are currently NOT in mass production, expect release beginning in june 2013 at the earliest, the bulk of the releases for the first movie are done by then
Note: leaked before the announcement of the third movie, unknown if this is accounted for
Note: not every release has to be based on the movie, Games Workshop has released miniatures before that were omitted by PJ, like Glorfindel, Elladan & Elrohir, and so on
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Bericht  Artinam za aug 11, 2012 4:07 am

Netjes, geeft hoop voor orkz en sisters Smile.

Alleen geen Fantasy updates nog.
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Bericht  Dreachon vr aug 17, 2012 2:56 am

De eerste shots van de mini's in de starterset.

leaked dark vengeance pics

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Bericht  Dreachon vr aug 17, 2012 12:35 pm

De eerste startersets zijn al bij de winkel voor te laten schilderen voor demo games.

Hier een foto van de chaplain mini uit de doos.
Rumours over Fantasy, 40k en FOW - Pagina 3 D5cde0bf-884f-458c

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Bericht  Dreachon vr aug 17, 2012 12:48 pm

Een nogal vrij korte GW teaser video over de starterset, preoder datum is 25 september met de release op 1 septemer.

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Bericht  Dreachon vr aug 17, 2012 12:56 pm

En de mill draait op volle toeren gezien nog meer foto's zijn uit de starterset.

Rumours over Fantasy, 40k en FOW - Pagina 3 A3PsA

Rumours over Fantasy, 40k en FOW - Pagina 3 HM7a2

Rumours over Fantasy, 40k en FOW - Pagina 3 YFPM8

Link voor naar de foto pagina.
meer foto's
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Bericht  Droogkloot za aug 18, 2012 3:22 am

ik moet zeggen dat de nieuwe chaos er erg bruut uitzien!
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Bericht  Dreachon za aug 18, 2012 4:51 am

Volle foto van de Hellbrute

Rumours over Fantasy, 40k en FOW - Pagina 3 Hellbrute
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Bericht  Dreachon ma aug 20, 2012 10:24 am

Nog een video van GW, gezien de artwork erin en de datum is dit de datum van de pre-orders voor de dark vengeance set.
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Bericht  Dreachon wo aug 22, 2012 11:18 am

Volle shot van de starterset en de inhoud ervan.

[url=http://www.warseer.com/forums/attachment.php?attachmentid=148537&d=1345232883 ]volle shot starterset inhoud[/url]

Inhoud vermelding:

The box set costs £65 and includes

1 Dark Angels Company Master
1 Dark Angels Librarian
5 Deathwing Terminators
10 Dark Angel Tactical Marines
3 Ravenwing Bikes
1 Interrogator-Chaplain(Only while supplies last of Dark Vengeance Box Set)
1 Chaos Lord
6 Chosen
1 Helbrute
20 Chaos Cultists
48p How To Play Booklet
1 Reference Sheet
168p Rulebook
1 Flamer Template
1 Small Blast Marker
1 Large Blast Marker
1 Dice Pack
2 Range Rulers
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Bericht  Droogkloot do aug 23, 2012 3:32 am

Mooie starterbox! mist eigenlijk alleen een paar kleine scenery stukjes. En ik vind het wel jammer dat de gewone marines geen cloaks aan hebben.
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Bericht  Dreachon do aug 23, 2012 10:37 am

Info over de nieuwe "open fire" starterset voor FoW

Open Fire

The Box Contains:
∙ A 52 Page Full Colour Quick Start Guide. ∙ A 296 Page Full Colour Complete Rulebook. ∙ More Than 118 Finely Detailed Miniatures. ∙ V1 Flying Bomb Terrain Feature. ∙ Cardboard Terrain. ∙ Tokens. ∙ Objective Markers. ∙ Army Lists. ∙ 20 Dice.

In stores from 20 October 2012.
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Bericht  Dreachon za aug 25, 2012 1:46 am

En nu beschikbaar voor pre-order, de "Dark Vengeance" starterset voor warhammer 40K.

Pre-orders
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Bericht  Droogkloot za aug 25, 2012 5:49 am

wat is die Nederlandse vertaling toch heerlijk 'Duistere Wraak' Laughing
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Bericht  Dreachon di aug 28, 2012 2:08 am

En weer een teaser video van GW zelf waarin we wat mooie close ups krijgen van de mini's.

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Bericht  Dreachon di sep 18, 2012 7:00 am

View van de oktober WD editie met op de cover een look van de eerste nieuwe chaos unit, een deamon-engine.

Rumours over Fantasy, 40k en FOW - Pagina 3 Attachment
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Bericht  Dreachon di sep 18, 2012 8:07 am

Meer foto's van de WD, nieuwe modellen voor 40K chaos.

Chaos units WD
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Bericht  Droogkloot di sep 18, 2012 8:17 am

die maulerfiend is wel cool! komt zeker door de eerste 3 letters Very Happy
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